

- #Android emulator stuck at android screen mac install#
- #Android emulator stuck at android screen mac for android#
- #Android emulator stuck at android screen mac windows#
It sounds like you've checked most of the obvious causes, and if you don't mind, I have a couple of questions/things for you to try. I'm sorry you're having crashes with the Intel images in the Android SDK.


#Android emulator stuck at android screen mac for android#
My name is Josh Bancroft, and I'm the community manager for Android here on the Intel Developer Zone. Please advise, if there could be something else going on that I should review. So this would led me to believe that something else is wrong, and it seems pervasive as several persons with my same type of development configuration have been having issues with the Android Intel recently when they have not had issue previously. I have not done anything major to my environment outside of the updating my IDE. This being the case, it would be surprising that in the past couple of weeks that the Hyper-V would be the issue when I have had this configuration (Hyper-V & Android Intel Emulator) running happily for over a year.
#Android emulator stuck at android screen mac windows#
It should be noted, however, that prior to these recent errors and crashes in being able to run the Android Intel emulators I could successfully run the Android Intel Emulators from the AVD manager even though Hyper-V was enabled AND with running Windows Phone emulators (requires Hyper-V) side by side to the Android Intel Emulator without having any crashing issues of the Intel Android Emulator.
#Android emulator stuck at android screen mac install#
I disabled Hyper-V to install the latest HAXM release but re-enabled it after HAXM was successfully installed. if you have any questions or issues getting HAXM working, I'd be happy to help. If you're still having trouble getting host GPU acceleration to work, your best option is probably to check with the official Google Android Developer Tools reference/support site ( ) and the support community there. The Google documentation for the Android SDK (, section title "Configuring Graphics Acceleration") has this to say about Graphics Acceleration:Īs you can see, Graphics Acceleration is an experimental feature of the Android SDK, and doesn't work with some types of applications or in conjunction with some other features (like snapshots). Graphics Acceleration ("use host GPU") is a feature of the Android SDK, and is not the same thing as HAXM. You can tell if HAXM hardware acceleration is active when an Android Virtual Device starts up in the emulator, and you see the message "HAX is working and emulator runs in fast virt mode", You can see more about setting up an Android Virtual Device with HAXM in this post. HAXM is hardware based acceleration for the emulator, and runs independently from Host GPU acceleration. HAXM is not the same as Host GPU acceleration. I think we're talking about two different things here.
